/vx/ - Videogames and Paranormal


If you want to see the latest posts from all boards in a convenient way please check out /overboard/

Name
Email
Subject
By clicking New Thread, I acknowledge the existence of the Israeli nuclear arsenal.
Comment
0
Select File / Oekaki
File(s)
Password (For file and/or post deletion.)

images.jpg
AryanAutist
ZsrGR
?
No.373
375 377 382 383 820
Hello again, I am back on behalf of YSH: Tales of Anon.

We are now looking for user submitted /mlp/ or /mlpol/ OCs to add to the game. (Note that not all OCs will make the final cut)

If you have any OCs you would like added, please include the following in your post:
-a picture of the OC
-the name
-sex
-an external link that tells more about it (if possible)

Thank you and have a great day.

pic unrelated
29 replies and 23 files omitted.
Anonymous
4Yc/r
?
No.489
492
>>454
Could be Miley Highliss then.
Anonymous
JSOin
?
No.492
589
milo_vector_6_by_jeremeymcdude-d8djtrn.png
>>489
Surprised we haven't seen more of her on this board, desu.
Anonymous
4Yc/r
?
No.589
1500693121641.png
>>492
Looks like there's an official backstory for her.
Anonymous
QZlDD
?
No.818
820
How's the progress on this?
Anonymous
4Yc/r
?
No.820
822
>>818
>>373
Yeah, I'm curious too, are you still here OP? Post your discord or something, I'm still interested in helping you write the game if the offer is still valid
Anonymous
JSOin
?
No.822
>>820
Seconded.

headpat.png
Anonymous
UKhjb
?
No.798
799 803
I just got a flash cartridge for my gameboy sp so I can play translated roms of dragon warrior 3 caravan heart and Summon Night Sword Craft Monogatri on the actual hand held. Can I get some recommendations for gameboy, color, and advance games? I like RPGs but anything fun is good
li+vP
?
No.799
800
>>798
My favorite gameboy games, hands down, were the Tony Hawk's proskater series. I could play those for hours, and every game in the series offered something.
\r
Anonymous
UKhjb
?
No.800
>>799

they had those on gameboy? I got the gba jetsetradio
Anonymous
P4Co4
?
No.802
803 816
advance_wars.png
advance_wars_battlefield.png
Advance Wars is one of my favorite gameboy games.

It's a turn based strategy wargame with a fun cast.

I wish that they'd revive the series :(

The final title, Days of Ruin for the DS, shook up the formula too much. I liked it, and mechanically it was fun, but the darker theme and completely new cast didn't click well with fans of the series.
Anonymous
ruvGO
?
No.803
>>802
the Advance Wars series is one of my personal favs

>>798
For GBA, get Donkey Kong Country, Metroid, Fire Emblem, Zelda Link to the Past, Zelda Minish Cap, and Eragon
FragrantGingerCalamari
5rpxs
?
No.806
RevengeoftheGator_frontcover.png
Pinball: Revenge of the Gator is pretty good. It's pinball. With gators. And balls.
Anonymous
RsBYD
?
No.816
>>802
The fandom made a BRILLIANT hard-levels hack for that game.

Bacon Souls.png
Dark Souls General
Lyra's Fingers
zMFiD
?
No.639
Become one with our covenant. Dark Lords, it's time to wreck noobs in the name of the Fuhrer.

/ARY/ shall be our name. Aid your brethren in their times of strife, and they shall help you.
2 replies and 0 files omitted.
Lyra's Fingers
zMFiD
?
No.642
>>641
It's on Xbox One and PC, yes. I'd say it's fairly Lovecraftian. If the game could be played from the First-Person, it'd be a horror game.
Anonymous
0Ed/g
?
No.719
>>641
While nowhere near as Lovecraftian as its sibling franchise Bloodborne, it definitely has quite a few of the same themes. You can get it on Ps4, Xbone or PC but I recommend getting it on console, if only just because the Keyboard and Mouse controls for Dark Souls are awful.

Bloodborne's only on PS4, in case you were considering it.
Anonymous
NFQNo
?
No.792
794
I've played dark souls 2 and 3 on pc. I've been meaning to play 1 and complete the DLCs.

A game pad is necessary because HOLY SHIT THE KB+MOUSE CONTROLS ARE TERRIBLE.

Apologies for the all caps, but trust me that they're warranted.
Lyra's Fingers
Yzkzt
?
No.794
797
To the East Wing.jpg
I'm a little disappointed that there isn't more Dark Souls players on /mlpol/. It's a game that truly embodies /vx/.

>>792
I wish a had a gaming PC, I only use a console since I can't afford to make a decent one. Thanks for posting, btw.
Anonymous
NFQNo
?
No.797
>>794
>I'm a little disappointed that there isn't more Dark Souls players on /mlpol/. It's a game that truly embodies /vx/.
Well /mlpol/ wasn't born until after all of the Dark Souls hype had come and gone. The final DLC was already released by then, and the PvP was arguably really shit in DS3 compared to DS2.

Honestly I'm still a bit salty how badly they gimped offhand weapons in DS3 compared to DS2. If you haven't played two, you maintained the weapon's full offensive moveset while it was in your offhand. All of your light, heavy, rolling, running, jumping, etc attacks. While in three your offhand weapon just gets its light attack, and there is an awkward moment where your character spends a frame or two getting into a neutral position before performing the attack.

By far my favored weapon pairing was a mainhand rapier and an offhand curved sword. Usually the Espada Ropera and Manikin Sabre. That gave me the rapier's excellent pokes and the ability to parry attacks (rapier R2 was a parry instead of a heavy attack), while also pairing it with the curved sword's close in wide sweeping attacks. If your stats where high enough, you could adopt a "power stance" with the weapons which added a few variations to the attack patterns and notably added an exhausting "spin to win" attack that honestly was parry bait but god help them if you caught them with their pants down and hit them with it.

I think DSIII was supposed to be the final game in the franchise, but the game was so popular that surely they'll make another souls-like game in the relatively near future.

One of these days I'm going to sit down and play through all the games in some marathon session. Probably record myself for all of the boss fights. Some of them are EXTREMELY satisfying victories. Defeating Fume Knight for the first time was exhilarating, and I've heard that the Artorias fight in DSI was superb.

>I wish a had a gaming PC, I only use a console since I can't afford to make a decent one.
The nice thing about gaming PC's is that they're extremely modular. You can split the cost of a powerful rig over several years.

If I were building a new machine from scratch, I would splurge with the following components from the start.

1: A spacious full tower case. They're fuck-huge, so that can be a problem for some people, but they're SO much easier to work with. Also, many aftermarket CPU coolers are too fuckhuge to fit in smaller cases. Features to look for are dust filters, removable side panels, large fan slots, and occasionally you can find some with a nice removable try that the motherboard will sit on.
2: A high end power supply unit that gives you more juice than you'll think that you'll need. Ideally a modular one so that your case isn't cluttered with an octopus of unused cables...just don't lose the cables. DO NOT SKIMP ON THIS MOTHERFUCKER. A shitty PSU can cause so many hardware failure headaches that are a bitch to troubleshoot.
3: A quality motherboard that's using the newest CPU socket, and has plenty of slots for future expansion.

I'd skimp on most everything else for the initial build:
1: We don't need a high-end CPU right away, but it's important to be using the latest socket because today's top-end CPU's will be tomorrow's bargain bin CPU's. Many game's don't really stress the CPU that much anyway.
2: We can skimp on the graphics card with an entry or midrange model for now. Midrange stuff should play most everything on at least medium or low grpahics for years to come. Eventually upgrade to a high end card, but keep the old card in your closet as the "spare tire" for your machine just in case your fancy card dies on you.
3: You can always add more RAM at a future date.
4: You can always add more hard drives at a future date. SSD's are awesome but not necessary. I highly recommend buying at least a small one for your Operating System installation though.
5: You can probably get away with using a stock CPU cooler for an initial build, but they're pretty shit. An upgraded cooler will give you better cooling and quieter operation. It also opens the door to allowing you to have sufficient cooling to consider overclocking your CPU for a budget performance boost. I'm fond of some of the liquid cooling units that are available today. That does put liquid inside your machine though, so if that makes you uneasy then a conventional cooling fan is always an option. The more enormous the better. You want a giant copper heatsink with lots of fins and a large diameter fan to move air across it. The full tower case comes in handy with a conventional cooling fan. Whenever you mess around with replacing a CPU cooler, you want to make sure that you do it right. You can look up videos about how to properly clean and prepare the mating surfaces, and also how to apply the thermal paste properly.
Anonymous
gonKa
?
No.807
Holy shit I didnt know we had one of these. Imma need someone to help me with the latest dlc on PC.

proxy.jpg
Levitating Rocks Photographed at Crystal Mine in Arkansas
Anonymous
8xgih
?
No.588
623 664
>Orville Murphy owns the Board Camp Crystal Mine near Mena, Arkansas, with his wife, Cheryl. The mine – discovered in 2008 and opened in 2012 — is described on their website as a day camp with an “actual native, virtually untapped crystal mine and public dig site” that is completely above ground and tree-covered so “rock-hounds can dig in the shade!” That’s pretty much what they and visitors found until February 2017 when strange things began to happen. After setting up a game cam and capturing photographs of what seemed to be levitating rocks, they posted a video.

https://youtu.be/CIuDhDUP15g

http://mysteriousuniverse.org/2017/07/levitating-rocks-photographed-at-crystal-mine-in-arkansas/

I really wish they would leave the speculation (especially ET) out of it. Science!
Anonymous
CEWja
?
No.623
abb.jpg
>>588
Why are people who document this kind of stuff always so shit at photography? Would it have killed them to set up a constant video, instead of giving us a fucking slideshow of individual photos?
Anonymous
db+lF
?
No.664
679 728
>>588
Holy shit, this is near my area. I'm going to see if I can't go there and confirm this.
Anonymous
fPAFQ
?
No.679
795
>>664
bring back images if you can, I want to see this shit.
Anonymous
8xgih
?
No.728
795
>>664
So when is our /vx/ intel gathering mission happening, Agent? :)
Anonymous
c/JZV
?
No.795
796
>>679
>>728
I'm sorry, Agents. I couldn't make it down there. Too much going on right now to see it.
Anonymous
fPAFQ
?
No.796
>>795
It's fine, soldier. you did what you could, and that's what matters.

image.jpeg
Anonymous
1t1WN
?
No.786
789
Think about it. DarkRP is basically anything between AnCap simulator and Fourth Reich simulator, so why not an /mlpol/ themed DarkRP server?
Anonymous
IJloE
?
No.789
791
>>786
I've seen those places, it's not great. some cringey shit goes down there, and unless the server's gonna require a password then it's still open to that shit and you'd be surprised how resistant the gmod community is to some things.
Anonymous
UWvBq
?
No.790
791
Gmod was the greatest thing ever, back when you were about 12 or 13. That rule still applies. It's highly autistic and low effort, making it available to everybody. Again, great if you are a kid, not so great for us. I wish gmod matured with the player base, but it is and will forever be primarily the playground of children. I'd love to have a good game platform to RP with in a relatively non-cringe way, but Gmod is not it. Patriot Anon is right too. You'd have to password it.
Anonymous
1t1WN
?
No.791
>>789
>>790
They called passworded servers, name the server a random collection of digits and post rhe password here

214215325213.jpg
A.I. strange behaviour
Anonymous
bNqhB
?
No.742
743 745
Since /tech/ is kill I will post it here. Looks like we are one step closer to the Skynet Apocalypse.

http://archive.is/z5xCc

TL:DR?
Jewkerberg's kikebook tech-lab had to shut down AI during the tests because it started to use it's own language.
Anonymous
c5unP
?
No.743
744
>>742
>developed its own language
Holy shit. What?
Anonymous
bNqhB
?
No.744
>>743
Basically, it or they (dunno if it was 1 or 2 softwares) started to use some english-babbling but it was enough to communicate on the basic level. I do belive they could develop sentience if running for a certain period of time.

And funny Tay posts would have been least of our problems.
Anonymous
E/OTP
?
No.745
>>742
Good thing is that if these AIs get implemented and try to take over humans with weapons and such, they will always fail. Because these robots would be a bit too expensive to really spread all over the globe. Besides, Russia wouldn't be fooled and implemented it as well.

But if they were to try doing it like illuminati... I don't know if we have a chance. Kikebook should be shutdown.

Battle Front II-II.JPG
Batlte front II.JPG
Battle Front II vs Battle Front II
Anonymous
HEByh
?
No.678
740
So as many of you all know a (REMAKE) is being made to one of the better PS2 Era FPS games so I have to ask do you think it will be any good? Personally hearing there is NO galactic Conquest I am pretty jaded against the game I mean the first Battlefront was a TRUE insult to the series by just being Battlefield 4 in SPACE! They removed all the parts that made Battlefront Battlefront.

What do you guys think though?
Anonymous
u6jQN
?
No.724
shitty EA game that'll never be good as the original.
Anonymous
HbGK8
?
No.740
1449449664208.png
>>678
The newest ST: Battlefront was such a let down. Multiplayer was incredibly shallow, I don't think I played it for a week before getting bored. No single player, no space battles, 60 dollers up front that well over doubled in price from dlc. The only good thing about it is it looked fucking great but that's it. Everything but its graphics is shit. I don't know why I expected more.

1497796282675.jpg
Aliens as a coverup
Anonymous
p5fuD
?
No.366
367 705 706
I remember reading some time ago that aliens were merely a farce to divert attention from Cold War era technology such as carriers. I was wondering if anyone knew of the same. It's also probable that aliens probably weren't an intentional coverup, but one that was exploited.

Something else that's considerable is that the German Reich before hand were developing saucer like air crafts. Wonder if any of that has to do with the incident of UFOs, and it is likely probable since many German scientists and engineers were scooped up after the war.
7 replies and 1 files omitted.
Anonymous
gg6Ms
?
No.720
721
>>718
I think we could have become a space faring civilisations shortly after WW2 but we instead changed our focus to one uping each other and secretly working out better ways to kill each other.

Divert military spending to spacecraft development and we would already be on a few planets and moons.

Instead we prefer to kill each other.
The tech already exists, but it is classified.

Anonymous
IkDWK
?
No.721
722
>>720
and to some extent, wasn't our one-upping each other based off of (((their))) intent to force us into a mutually assured death?
Anonymous
gg6Ms
?
No.722
723
>>721
perhaps. But even if (((they))) didn't exist wouldn't there always be predators in any system. Shouldn't we be able to resist all predators?
Anonymous
IkDWK
?
No.723
727
>>722
if (((they))) didn't exist, it's quite likely that we'd be the apex predators, and not require any resistance on our part except from external threats.
Anonymous
gg6Ms
?
No.727
Rhineland1979-4.jpg
>>723
Interesting response. Plausible.

Back to "Aliens as a coverup":

1977 - Senate Hearing on MKULTRA
1978 - nuclear physicist and author Stanton T. Friedman starts interviewing Jesse Marcel regarding Roswell UFO Incident
1979 - a Nazi Flying Disk landed in Germany and was photographed multiple times. >>>/mlpol/56131 →
1980 - GENE CLONING: Stanley Norman Cohen and Herbert Boyer received first U.S. patent for gene cloning – http://en.wikipedia.org/wiki/History%20of%20genetics#The_genomics_era
1980 - The first conspiracy book about Roswell UFO Incident was The Roswell Incident by Charles Berlitz (13 years US Army, mostly intelligence) and Bill Moore (ufologist) (1989 MUFON conference, Moore claimed: did “disinformation” against Bennewitz for AFOSI - United States Air Force Office of Special Investigations).

Timelining events is very interesting. And we can see that the grey alien idea is associated to military psyops and occurs around the time we develop cloning.

Just a coincidence.
Anonymous
gg6Ms
?
No.738
image-1453.jpg
>“Looking right at it, my eyes hurt to look at it,” the witness stated. “It is using some kind of neural confusion. It was like trying to look at a needle coming at your eye. It gave off some type of electrical interference, and seemed to rotate radially even though it was stationary. It looked big enough to hold one or two people.”

>But the witness stated that there were letters and numbers on the object that were readable.

>“I could see very clearly on the tail stabilizer, USAF 003, in white paint. There were bright, silver fixtures and they had solid beacon lights that were white. The tail moved independent of the fuselage. There was a cockpit windscreen/canopy. It was non-reflective, silver material, that had a very odd indentation. It looked like a cookie sheet with a larger section around it to extend it, like a top hat.”

http://www.openminds.tv/witness-says-cloaking-ufo-had-usaf-insignia/40641

endlesssky.jpg
starting-ships.jpg
outfitter.jpg
Endless Sky Is Free, Inspired By Escape Velocity
Anonymous
WzBaX
?
No.729
730
Something I discovered recently. It reminds me of the game Elite.
https://en.wikipedia.org/wiki/Elite_(video_game)

>Its title caught somewhere between the 4X majesty of Endless Space and the interstellar tourism of No Man’s Sky, Endless Sky is an open-source, open-world game of exploration, trading, and combat. Inspired by Escape Velocity, it’s feature-complete and available to download right now, with free-form rags-to-riches/shuttle-to-battlefleet play fully implemented, and one of three planned stories already in place. As if that weren’t enough, there’s also an editor and a guide to creating new ships, missions and artwork.

https://www.rockpapershotgun.com/2015/08/27/endless-sky-free-game/

Website, free download: https://endless-sky.github.io/

Anonymous
C27Ni
?
No.730
732
8e00369d.png
>>729
Free you say? I love free, although I'm very skeptical about trying anything new. Generally I just stay with my Civ 4 games. I know those are fun
Anonymous
WzBaX
?
No.732
>>730
I await your findings :)
Anonymous
tE11A
?
No.735
737
How has it been so far quality wise?
Anonymous
WzBaX
?
No.737
>>735
It seems well designed. It is easy to get into but shows potential to be as complex as you like. You start with one ship and you can just trade and get your bearing. You can max out at something like having a whole fleet armed and take on pirate(s)/planets and steal all their stuff or be a pirate yourself.

You can also optionally take on missions if you prefer a more role play style. It is very open ended and in the absence of anything else you can just capitalistically transport and trade goods.

Ships can be quite configurable too, I think especially as they get larger and you can covert space between cargo holds or equipment "holds" (ie. weapons and defence measures).

moHM8WU.png
My little game dev project
Anonymous
fWql+
?
No.577
578 584 586 587 632 660
Hey guys, I am working on some sort of text based simulator that can generate game world and its inhabitants and then simulate the changes in that world. Like rise and fall of civilizations.

It must sound super complicated but it probably doesn't have to be. Basically, it would be some sort of pseudo engine to simulate world and AI civilizations in civilization management Quests or CYOAs games, played on imageboards like this.

It would help a ton with creating random events and making game more dynamic since neighbouring civilizations wouldn't stay at same power all the time or depend on my judgement of how they would develop. Instead I would like the computer to handle it by computing together factors on which development of civilizations would depend on.

I would just write it in form of webpage(s) with HTML5 and JavaScript. I would really prefer to keep to web development languages. I have seen well made advanced game of similar theme being contained in single .html document, so its gotta be possible.

I would like to put it to use as soon as I get necesarry ammount of calculations working so the program can take care of most important stuff like population growth, happiness, AI settlement expansion, resource management of AI civilizations, etc...

To be clear, this isn't me asking for help. I just wanted to show of my idea and am curious what do you guys think. If anyone wants to work on this with me, I would try to coordinate with them, but I can't make performance promises.
This is just my little thing to keep me occupied and away from degenerate drugs/hobbies.

Also I am hypocrite for telling Atlas that game developing is a time sink and waste of time and its oversaturated market. While all of these things might be true, I am doing game dev myself now.

Here is code from .html file:
https://pastebin.com/HcBhSYVx

And here is code from .js file:
https://pastebin.com/b58pQN3Q
39 replies and 7 files omitted.
Anonymous
0lRvC
?
No.624
627
>>621
>all that work for something that isn't functional until the very end of the production cycle
It is so true. And at times you can't even test the code before you have written countless lines of it.

Can't say I have any big (or small) projects I am working on at the moment. Sadly I am mostly intermittently inspired to write some code (game) but I find it more fun making parts of it work than the whole. So when I know I can do some functionality I know I could make it all (given enough time), but it is a mountain of work to complete it. And I am shit at graphic and sound, and that is what makes a game I think, at least for the end user. The spreadsheet stuff (the code) in the background is pretty straight forward with some trial and error. But at that time I am "bored" as the fun stuff figuring out how to solve a problem is over. And it is much more fun finding an solution than to refine the solution into a finished product.
If you want someone to help with your game I am willing to join in. I have to say I am mainly a C guy and dabbling a bit in C# because of Unity, and I have some experience in PHP for web.

I've been wanting to make an Arcade flying game more or less in the style of Race The Sun but more free flying and random terrain.
Anonymous
8jsDV
?
No.627
630 661
>>624

>Sadly I am mostly intermittently inspired to write some code (game) but I find it more fun making parts of it work than the whole

I know this feeling all to well, sometimes a break though in how to get something working is so exiting that moving on to the next part can be demotivating, because you worked so hard to figure one aspect out, only to realize that there is so much more to be done before the dream comes alive.

>The spreadsheet stuff (the code) in the background is pretty straight forward with some trial and error. But at that time I am "bored" as the fun stuff figuring out how to solve a problem is over

Coding is the prefect mix of creativeness and logic solving, and once it's over and you found the solution, implantation can feel like a chore.

>but it is a mountain of work to complete it

Isn't that amazing, the idea that it can all "work". I love that part about being a programmer, it almost feels like anything is possible, that no matter how big the project is, it's all small little steps.

>And I am shit at graphic and sound, and that is what makes a game I think, at least for the end user.

Graphics can be so important, and yet not really that important to the coder. Did you try learning OpenGl or Directx? Something else? I'm also shit at graphics, I was learning OpenGL for awhile then I realized just how much work I would have to do and decided to keep it text-console based for now.

>If you want someone to help with your game I am willing to join in. I have to say I am mainly a C guy and dabbling a bit in C# because of Unity, and I have some experience in PHP for web.

Hey that would be awesome, though my coding style uses a lot of vectors and loops, with almost no documentation except for little notes that only make sense to me. Haha, still maybe, if your around you could help me with solving coding problems when I get back to work on my project.
Anonymous
0lRvC
?
No.630
632
>>627
Regarding coding Graphics I was dabbling with a few graphic libraries but switched to Unity as it has all you need (same for Unreal and CryEngine etc). The problem I have with graphics is making 3D models to put in the game or tiles or animations, the Artsy stuff. Putting an image into a game is fairly easy, drawing an image that looks good is another story.

I fully understand the problem you have. Commenting and documenting code is as boring and important as making flowcharts before you start coding. So it never happens. When you find yourself barely understanding your own code without backtracking where the function calls go it is hard to explain it to others.
But just let me know (post in /vx/) if you need help or want input on anything.
Anonymous
8jsDV
?
No.632
660
>>630
>The problem I have with graphics is making 3D models to put in the game or tiles or animations, the Artsy stuff. Putting an image into a game is fairly easy, drawing an image that looks good is another story.

Oh I know, I'm not a natural artist, I may have potential to be one, but the hours and hours of practice I would need would just to get something decent is to much for me.

>But just let me know (post in /vx/) if you need help or want input on anything.

Yeah, that would awesome. The last thing I was doing for my civilization game was trying to figure out a game mechanic and how it would work in the game, so it wasn't so much a coding issue but a concept issue. If I come across something I could use some help with, I'll look for you here on this board.

Same for me by the way, I wouldn't mind helping with figuring out an aspect of code if you wanted help.

>>577
Same for your game(though I know nothing about HTML code) but I'm sure the concepts(looping though information, the objects) still apply, if it's possible to translate the ideas into HTML then I'm willing to help.

Anonymous
0lRvC
?
No.660
>>632
Many thanks, and also same goes for you >>577 just let me know if there is anything you need help with or input on.
Anonymous
fWql+
?
No.661
>>627
>Coding is the prefect mix of creativeness and logic solving, and once it's over and you found the solution, implantation can feel like a chore.

Then why not have somebody less skilled in code to do the implantation for you?


Previous  [1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][20][21][22][23][24][25][26][27][28][29][30][31][32][33][34][35][36][37][38][39][40][41][42]  Next